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Character Creation

Ability Scores

Each player character (PC) has three ability scores. - Strength (STR) - Power, endurance, resisting poison, etc. - Dexterity (DEX) - Grace, finesse, dodging, etc. - Luck (LCK) - Gambling, not getting shot, fate, etc.

For each of these roll 3d6 to determine each of your PC’s ability scores. This will give a range of 3 to 18 for each ability score, with 10 being average. You may swap any two of the results.

Grit

Each PC starts with 1d6 Grit, a measure of your ability to avoid life-threatening harm. This is not health or fortitude, and it is not lost for long.

If an attack takes you to exactly 0 Grit, you must roll on the Scars table.

Inventory

Every character has a total of 10 inventory slots. Without a bag of some sort, a character can only carry four items at once.

Each PC starts with a satchel that can hold six slots of items. Horses and mules should be used with saddlebags to carry more items. Lackeys can also be hired to carry items.

Inventory is abstract, and the Judge adjudicates if something can be treated as abstractable to an item slot, or if it is too large and must be engaged within the fiction, like a lockbox or a vault. Anyone who has a full inventory (i.e. 10 slots) is reduced to 0 Grit. No character can have more than 10 inventory slots.

Inventory Slots

  • Most items take up one slot unless otherwise specified.
  • Petty items do not take up any slots.
  • Bulky items take up two slots.

Past Career & Belongings

Every character has a past career that determines their starting equipment and funds. For one reason or another, they have left their past behind and are now on the frontier. Will you fall back on your past life, or make a name for yourself?

Either roll a d20 to randomly determine a past career, or pick a specific one from the available options.

Name, Age, & Traits

Name your character. Pick an age no younger than 18, or roll 3d10 + 16 for a random age. Choose a sex for your PC.

Create or roll the rest of your PC's traits, such as their physique, face, skin, hair, clothing, virtue, vice, speech, and misfortune, using the following tables.

Physique

1. Athletic 6. Hulking 11. Short 16. Stout
2. Brawny 7. Lanky 12. Sinewy 17. Tiny
3. Corpulent 8. Ripped 13. Slender 18. Towering
4. Delicate 9. Rugged 14. Flabby 19. Willowy
5. Gaunt 10. Scrawny 15. Statuesque 20. Wiry

Face

1. Bloated 6. Elongated 11. Impish 16. Sharp
2. Blunt 7. Patrician 12. Narrow 17. Soft
3. Bony 8. Pinched 13. Ratlike 18. Square
4. Chiseled 9. Hawkish 14. Round 19. Wide
5. Delicate 10. Broken 15. Sunken 20. Wolfish

Skin

1. Battle Scar 6. Oily 11. Reeking 16. Sunburned
2. Birthmark 7. Pale 12. Tattooed 17. Tanned
3. Burn Scar 8. Perfect 13. Rosy 18. War Paint
4. Dark 9. Pierced 14. Rough 19. Weathered
5. Makeup 10. Pockmarked 15. Sallow 20. Whip Scar

Hair

1. Bald 6. Disheveled 11. Limp 16. Ponytail
2. Braided 7. Dreadlocks 12. Long 17. Silky
3. Bristly 8. Filthy 13. Luxurious 18. Topknot
4. Cropped 9. Frizzy 14. Mohawk 19. Wavy
5. Curly 10. Greased 15. Oily 20. Wispy

Clothing

1. Antique 6. Elegant 11. Foreign 16. Patched
2. Bloody 7. Fashionable 12. Frayed 17. Perfumed
3. Ceremonial 8. Filthy 13. Frumpy 18. Rancid
4. Decorated 9. Flamboyant 14. Livery 19. Torn
5. Eccentric 10. Stained 15. Oversized 20. Undersized

Virtue

1. Ambitious 6. Disciplined 11. Honorable 16. Merciful
2. Cautious 7. Focused 12. Humble 17. Righteous
3. Courageous 8. Generous 13. Idealistic 18. Serene
4. Courteous 9. Gregarious 14. Just 19. Stoic
5. Curious 10. Honest 15. Loyal 20. Tolerant

Vice

1. Aggressive 6. Deceitful 11. Lazy 16. Suspicious
2. Arrogant 7. Flippant 12. Nervous 17. Vain
3. Bitter 8. Gluttonous 13. Prejudiced 18. Vengeful
4. Cowardly 9. Greedy 14. Reckless 19. Wasteful
5. Cruel 10. Irascible 15. Rude 20. Whiny

Speech

1. Blunt 6. Droning 11. Mumbling 16. Dialect
2. Booming 7. Flowery 12. Precise 17. Slow
3. Breathy 8. Formal 13. Quaint 18. Squeaky
4. Cryptic 9. Gravelly 14. Rambling 19. Stuttering
5. Drawling 10. Hoarse 15. Rapid-fire 20. Whispery

Misfortune

1. Abandoned 6. Defrauded 11. Framed 16. Pursued
2. Addicted 7. Demoted 12. Haunted 17. Rejected
3. Blackmailed 8. Discredited 13. Kidnapped 18. Replaced
4. Condemned 9. Disowned 14. Mutilated 19. Robbed
5. Cursed 10. Exiled 15. Poor 20. Suspected